Component
Amberroot Resin
Rare
- Sticky resin harvested from the roots of ancient trees. Said to pulse with the lifeforce of the forest. Can be found in the forest — near old trees, on roots or trunks.
- Forest
- Defeat Plant Monsters
- Mystery Shop
What everything in your bag is for. Ascension reagents are listed first because they are the ones worth hunting deliberately.
These seven are consumed by ascension. They are the most asked-about items in the game — where each one comes from is listed beside it.
| Item | What it is for | Where it comes from |
|---|---|---|
| No description in the game yet |
| |
| Rigid fungi with golden-brown caps that grow exclusively on dead timber structures. They appear in two distinct forms: tall, slender-stalked clusters rising from planks, or hardy, shelf-like brackets clinging to vertical posts. Despite their warm color, they feel unnaturally cold and stone-hard to the touch. Found throughout the dead forest, thriving on rotting wooden remnants and ruined structures amidst the ash. |
| |
| A tough, stubborn plant with a stem as hard as cured iron. It absorbs minerals from the earth, making it impossible to pluck by hand. It must be severed with a sharp blade. Can be found in the valley — growing in open fields, usually standing taller and darker than normal grass. |
| |
| A feather dropped by the ravens that watch over the dead. Over time, the graveyard's aura has turned it into black, sharp crystal. Can be found in the graveyard — lying on top of crypts or near withered trees. |
| |
| No description in the game yet |
| |
| Dense, glowing fragment found inside cracked marble. Said to form near ancient seismic scars. Can be found in the marble quarry — obtained by breaking special stone formations |
| |
| A long, curved fang shed by a giant swamp serpent. The tip is stained purple and seems to be made of crystallized venom. It is surprisingly heavy and sharp. Can be found in the swamps — sticking out of mud mounds or near snake nests. |
|
Everything else: ores, plates, shafts, consumables and quest items.
94 items
| Item | Kind | Level | Sells for |
|---|---|---|---|
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Where it comes from
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Where it comes from
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| Component | — | — | |
A feather plucked from the sacred bird once revered as a messenger of the gods. Now tainted by madness and corruption, the feather pulses with a twisted energy. Though its divine essence still lingers, it carries the weight of despair and the echo of a mind lost to chaos.
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | 0 | |
A heavy fragment of coarsened flesh where the line between living scale and cold stone has long since blurred. Even severed, it retains a faint, rhythmic twitch - as if the muscle still yearns to complete one final, lethal coil.
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
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Where it comes from
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Where it comes from
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Where it comes from
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| Component | — | — | |
Sturdy and heavy, this bell carries a deep, resonant tone from centuries past. Its sound echoes through history, recalling times of great glory and mysterious events.
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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Where it comes from
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Where it comes from
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Where it comes from
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Where it comes from
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Where it comes from
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Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Where it comes from
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| Component | — | — | |
Rough but effective work. The metal is tempered so intensely that it destroys the contagion before it can scatter into dust. It is no longer a farming tool, but an instrument of justice.
| |||
| Component | — | — | |
A sturdy piece of timber, useful for building, crafting, or repairing structures. | |||
| Consumables | — | — | |
Where it comes from
| |||
| Consumables | — | — | |
Where it comes from
| |||
| Consumables | — | — | |
Provides infinite revivals but needs time to recharge. An eternal echo of life’s essence that never fades. Though its power wanes with use, it slowly restores itself over time. | |||
| Consumables | — | — | |
Use to revive without divine aid. A faint echo of a soul that never fully left this world. It grants a chance to return from the brink of death. Where it comes from
| |||
| Consumables | — | — | |
A rare flower with white or light blue petals that emit a faint glow in the dusk. Its scent resembles fresh herbs, and its sap has powerful healing properties, capable of curing even the most severe wounds. Eleosia grows only on sunny meadows or steep cliffs, guarded by magical creatures.
| |||
| Consumables | 10 | — | |
Where it comes from
| |||
| Consumables | — | — | |
Where it comes from
| |||
| Consumables | — | — | |
Use to repair equipment A divine tool that slowly restores its own strength. Can break, but recovers over time as if reborn from its own sparks. | |||
| Consumables | — | — | |
Where it comes from
| |||
| Consumables | 10 | — | |
Where it comes from
| |||
| Consumables | 1 | — | |
Use to repair equipment A sturdy, well-balanced hammer forged by skilled hands. Repairs equipment reliably, though it can still wear out over time.
Where it comes from
| |||
| Consumables | 1 | — | |
Where it comes from
| |||
| Consumables | 1 | — | |
Use to repair equipment A heavy, reinforced hammer made to endure countless strikes. Repairs gear effectively and rarely breaks.
Where it comes from
| |||
| Consumables | 10 | — | |
Where it comes from
| |||
| Consumables | 8 | — | |
Where it comes from
| |||
| Consumables | — | — | |
Can Drop Where it comes from
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| Consumables | 1 | — | |
Where it comes from
| |||
| Consumables | 1 | — | |
Where it comes from
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| Consumables | 6 | — | |
Where it comes from
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| Consumables | — | — | |
Can Drop Where it comes from
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| Consumables | — | — | |
Where it comes from
| |||
| Consumables | — | — | |
Where it comes from
| |||
| Consumables | — | — | |
Where it comes from
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| Consumables | 1 | — | |
A mystical parchment that creates a temporary bridge between your soul and any Awakened Soul Fountain. The magic of transposition entirely consumes the scroll, causing it to vanish immediately after a single use. | |||
| Consumables | 1 | — | |
Where it comes from
| |||
| Consumables | — | — | |
Can Drop Where it comes from
| |||
| Consumables | — | — | |
Ads are disabled for good. Wherever you see this talisman, the reward is free for you. A curious talisman infused with freedom’s essence. The world’s calls no longer reach its bearer.
| |||
| Consumables | 1 | — | |
Where it comes from
| |||
| Consumables | 1 | — | |
Use to repair equipment A simple hammer long past its prime. Restores only a small amount of durability and often breaks during use.
Where it comes from
| |||
| Consumables | — | — | |
Where it comes from
| |||
| Currency | — | — | |
Rare magical shards. Used to unlock artifacts and gain blessings. | |||
| Currency | — | — | |
A concentrated essence of power left behind after the fall of a mighty being. Used to ascend weapons, abilities, or the player themselves. | |||
| Currency | — | — | |
Sacred tokens that grant divine blessings and access to powerful artifacts. | |||
| Currency | — | — | |
The main currency for trading, purchasing, and upgrading equipment. Obtained from battles, quests, and treasure hunting. | |||
| Currency | — | — | |
Mystical fragments used to summon ancient powers, obtain unique artifacts, and earn special rewards. Found in grand treasures, as rewards for tough trials, or as gifts from the gods. | |||
| Key | — | — | |
A heavy iron key given by General Ariston himself. It grants passage through the city’s massive gates — a rare sign of trust in these troubled times.
| |||
| Key | — | — | |
Archon Evander's key to the sealed crypt in the Dead Forest.
| |||
| Key | — | — | |
Found in the workers' house in the marble quarry. It seems to have been left there very recently.
| |||
| Key | — | — | |
Received from the Archon of the Mountain City. Unlocks the sealed doors in the canyon ruins.
| |||
| Key | — | — | |
Dropped from the shattered stone golem. It looks sturdy and is covered in strange symbols.
| |||
| Key | — | — | |
Given by the lighthouse keeper before sending you to the quarry. He said it would be needed.
| |||
| Key | — | — | |
A heavy, ancient key entwined with dried laurel leaves. It radiates a faint chill, as if still bound to the skeletal guardian who once held it. It unlocks the way out of the forsaken temple.
| |||
| Key | — | — | |
This key was found among a pile of bodies deep within the Marble Mines. It must open some kind of door…
| |||
| Key | — | — | |
Arkas's key to the barricaded quarry beneath Echo Valley.
| |||
| Key | — | — | |
Given to you by the temple priestess after your offering was accepted. It unlocks the door to the sanctuary where the nameless oracle speaks in eternal silence.
| |||
| Key | — | — | |
The village elder's key to the old stone gate beneath the temple.
| |||
| Scroll | — | — | |
A sealed scroll with the Archon's personal seal. It contains a plea for military aid to defend the city against the monster invasion.
| |||
| Scroll | — | — | |
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
| |||
| Scroll | — | — | |
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
| |||
| Scroll | — | — | |
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
| |||
| Scroll | — | — | |
A worn scroll with frantic entries about strange happenings in the quarry and creatures emerging from the mines. The final entries warn to flee, with no hope left for the workers.
| |||
Component
Rare
Component
Normal
Rigid fungi with golden-brown caps that grow exclusively on dead timber structures. They appear in two distinct forms: tall, slender-stalked clusters rising from planks, or hardy, shelf-like brackets clinging to vertical posts. Despite their warm color, they feel unnaturally cold and stone-hard to the touch. Found throughout the dead forest, thriving on rotting wooden remnants and ruined structures amidst the ash.
Component
Unique
A tough, stubborn plant with a stem as hard as cured iron. It absorbs minerals from the earth, making it impossible to pluck by hand. It must be severed with a sharp blade. Can be found in the valley — growing in open fields, usually standing taller and darker than normal grass.
Component
Rare
A feather dropped by the ravens that watch over the dead. Over time, the graveyard's aura has turned it into black, sharp crystal. Can be found in the graveyard — lying on top of crypts or near withered trees.
Component
Normal
Component
Unique
Dense, glowing fragment found inside cracked marble. Said to form near ancient seismic scars. Can be found in the marble quarry — obtained by breaking special stone formations
Component
Mythic
A long, curved fang shed by a giant swamp serpent. The tip is stained purple and seems to be made of crystallized venom. It is surprisingly heavy and sharp. Can be found in the swamps — sticking out of mud mounds or near snake nests.
Component
Component
Rare
Component
Unique
Component
Mythic
Component
Component
Unique
Component
Unique
Component
Rare
Component
Component
Unique
Component
Rare
Component
Component
Quest
A feather plucked from the sacred bird once revered as a messenger of the gods. Now tainted by madness and corruption, the feather pulses with a twisted energy. Though its divine essence still lingers, it carries the weight of despair and the echo of a mind lost to chaos.
Component
Rare
Component
Mythic
Component
Mythic
A heavy fragment of coarsened flesh where the line between living scale and cold stone has long since blurred. Even severed, it retains a faint, rhythmic twitch - as if the muscle still yearns to complete one final, lethal coil.
Component
Unique
Component
Component
Unique
Component
Rare
Component
Component
Component
Component
Component
Rare
Component
Quest
Sturdy and heavy, this bell carries a deep, resonant tone from centuries past. Its sound echoes through history, recalling times of great glory and mysterious events.
Component
Component
Rare
Component
Rare
Component
Mythic
Component
Rare
Component
Rare
Component
Component
Unique
Component
Unique
Component
Rare
Component
Unique
Component
Unique
Component
Component
Unique
Component
Unique
Component
Quest
Rough but effective work. The metal is tempered so intensely that it destroys the contagion before it can scatter into dust. It is no longer a farming tool, but an instrument of justice.
Component
Quest
A sturdy piece of timber, useful for building, crafting, or repairing structures.
Consumables
Consumables
Consumables
Legendary
Provides infinite revivals but needs time to recharge.
An eternal echo of life’s essence that never fades. Though its power wanes with use, it slowly restores itself over time.
Consumables
Unique
Use to revive without divine aid.
A faint echo of a soul that never fully left this world. It grants a chance to return from the brink of death.
Consumables
Quest
A rare flower with white or light blue petals that emit a faint glow in the dusk. Its scent resembles fresh herbs, and its sap has powerful healing properties, capable of curing even the most severe wounds. Eleosia grows only on sunny meadows or steep cliffs, guarded by magical creatures.
Consumables
Legendary
Consumables
Normal
Consumables
Legendary
Use to repair equipment
A divine tool that slowly restores its own strength. Can break, but recovers over time as if reborn from its own sparks.
Consumables
Rare
Consumables
Mythic
Consumables
Rare
Use to repair equipment
A sturdy, well-balanced hammer forged by skilled hands. Repairs equipment reliably, though it can still wear out over time.
Consumables
Consumables
Unique
Use to repair equipment
A heavy, reinforced hammer made to endure countless strikes. Repairs gear effectively and rarely breaks.
Consumables
Health Potion
Consumables
Health Potion
Consumables
Legendary
Consumables
Consumables
Consumables
Health Potion
Consumables
Mythic
Consumables
Consumables
Unique
Consumables
Consumables
Mythic
A mystical parchment that creates a temporary bridge between your soul and any Awakened Soul Fountain. The magic of transposition entirely consumes the scroll, causing it to vanish immediately after a single use.
Consumables
Health Potion
Consumables
Unique
Consumables
Relic
Ads are disabled for good. Wherever you see this talisman, the reward is free for you.
A curious talisman infused with freedom’s essence. The world’s calls no longer reach its bearer.
Consumables
Consumables
Normal
Use to repair equipment
A simple hammer long past its prime. Restores only a small amount of durability and often breaks during use.
Consumables
Currency
Health Potion
Rare magical shards. Used to unlock artifacts and gain blessings.
Currency
Health Potion
A concentrated essence of power left behind after the fall of a mighty being. Used to ascend weapons, abilities, or the player themselves.
Currency
Health Potion
Sacred tokens that grant divine blessings and access to powerful artifacts.
Currency
Health Potion
The main currency for trading, purchasing, and upgrading equipment. Obtained from battles, quests, and treasure hunting.
Currency
Health Potion
Mystical fragments used to summon ancient powers, obtain unique artifacts, and earn special rewards. Found in grand treasures, as rewards for tough trials, or as gifts from the gods.
Key
Quest
A heavy iron key given by General Ariston himself. It grants passage through the city’s massive gates — a rare sign of trust in these troubled times.
Key
Quest
Archon Evander's key to the sealed crypt in the Dead Forest.
Key
Quest
Found in the workers' house in the marble quarry. It seems to have been left there very recently.
Key
Quest
Received from the Archon of the Mountain City. Unlocks the sealed doors in the canyon ruins.
Key
Quest
Dropped from the shattered stone golem. It looks sturdy and is covered in strange symbols.
Key
Quest
Given by the lighthouse keeper before sending you to the quarry. He said it would be needed.
Key
Quest
A heavy, ancient key entwined with dried laurel leaves. It radiates a faint chill, as if still bound to the skeletal guardian who once held it. It unlocks the way out of the forsaken temple.
Key
Quest
This key was found among a pile of bodies deep within the Marble Mines. It must open some kind of door…
Key
Quest
Arkas's key to the barricaded quarry beneath Echo Valley.
Key
Quest
Given to you by the temple priestess after your offering was accepted. It unlocks the door to the sanctuary where the nameless oracle speaks in eternal silence.
Key
Quest
The village elder's key to the old stone gate beneath the temple.
Scroll
Quest
A sealed scroll with the Archon's personal seal. It contains a plea for military aid to defend the city against the monster invasion.
Scroll
Quest
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
Scroll
Quest
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
Scroll
Quest
A scroll containing notes from one of the lost expedition members. The writing offers insight into the events that unfolded within the ruins.
Scroll
Quest
A worn scroll with frantic entries about strange happenings in the quarry and creatures emerging from the mines. The final entries warn to flee, with no hope left for the workers.
Consumables
Relic
Transmutes a normal item into a magic one, adding 1–2 modifiers.
Forged in the forges of the god himself, it carries the heat of divine creation.
Consumables
Relic
Rerolls modifiers on a magic item.
Words once carved by sages reshape fate when read aloud.
Consumables
Relic
Upgrades a magic item to rare, adding an extra modifier.
Said to carry the command of forgotten kings.
Consumables
Relic
Rerolls all modifiers on a rare item.
Payment to the ferryman, who decides anew where your path will lead.
Consumables
Relic
Adds a new random modifier to a rare item.
A gift of victory, whispered to bless champions with greater might.
Consumables
Relic
Rerolls the numerical values of existing modifiers (min/max values).
Justice demands balance, and even power must obey her scales.
Consumables
Relic
Removes a random modifier from an item.
Touched by the river of forgetfulness, one trait is erased forever.
Consumables
Relic
Turns a normal item into a rare item directly.
Swift as the messenger god, it transforms the ordinary into the extraordinary.
Consumables
Relic
Locks in one existing modifier so it cannot be rerolled or removed by other Seals.
The threads of destiny bind what must not be severed.
Consumables
Relic
Removes all modifiers from an item, returning it to normal.
As Prometheus stole fire, so too does this ash strip away all gifts.
Consumables
Relic
Completely wipes all modifiers from the item, including locked ones, and then generates a brand new set of modifiers as if the item had just dropped. Also purifies corruption.
Even the threads of fate bow to necessity.